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Like a limbo bar later in the game
Like a limbo bar later in the game





like a limbo bar later in the game

It gives the environment a sense of depth, further emphasizing just how little the player is in contrast to the game’s underwater world. Though the monochromatic palette also does its job of highlighting and concealing the right elements, Silt makes use of a wider range of hues to create intricate backgrounds and foregrounds. Silt does things a bit differently, however. It highlights what the player needs to progress and conceals most of everything else. Limbo took advantage of a monochromatic palette to instill a sense of dread and discomfort in its players. Its black and white visuals are more reminiscent of Limbo. While Subnautica is alien and vibrant, Silt is more muted and eerie. However, Silt boasts of an art style very different from Subnautica. Finally, like in Subnautica, Silt hints at the presence of ancient machinery buried deep in the ocean, meaning there could be a greater mystery at play. On the other hand, Silt’s screenshots seem to suggest a mix of the classic deep-sea monstrosities as well as Lovecraftian entities. As for the creatures in these games, Subnautica has its iconic Leviathans. This immediately conjures up an image of Subnautica and its terrifying setting.īoth games are set in the ocean, and while both certainly have a number of gorgeous environments, they also have their fair share of eerie set pieces and unsettling locations.

like a limbo bar later in the game like a limbo bar later in the game

The game’s environments also vary, with some appearing like deep-sea, bioluminescent biomes and others looking eerily mechanical - out of place in the depths of the ocean. It’s populated by all sorts of creatures, ranging from tiny fry to gargantuan beasts. Silt takes place in an underwater world where nature has evolved to the point that is no longer recognizable as an earthly ocean.







Like a limbo bar later in the game